If you haven't been keeping up with us for years it's hard to keep track of what exactly it
is.
So here's a short summary of what's happened up to this point:
In 2014 I opened the first Escape Room in San Diego. It went well!
In 2016 we opened a new facility in Hillcrest. We tried to make a 9-player spaceship simulator.
That didn't go so well.
We panicked and made The Floor is Lava instead. It was a good game! We ran
that for about 3 years and installed copies in Las Vegas and Europe.
In 2017 we opened The Parlour. An escape room that was secretly a
thematic resource management game in disguise. It won awards!
In 2018 we ran a Murder Mystery MegaGame called Hear/Say at the Lafayette hotel. It was one of our best-attended events up to that point, so we ran another Hear/Say that fall that included a dinner! The reviews were that the game and murder scene were cool, but that we should never serve dinner again. And I couldn't agree more.
In 2021 we began working on Electra City: A high-tech RPG Theme Park prototype. We worked on
that for a good chunk of the year while also running a MegaGame in downtown San Diego.
In 2022 we ran an adult egg hunt called Easterween
which was dumb and fun.
I also at this point realized that Electra City would be too much software to code all by
myself, and I needed a lower-tech way of testing whether the game was fun before investing in a
software framework. So I created Shadowspire and brought an early
version of it to GenCon 2022 for playtesting.
The test revealed a fundamental flaw with the core game design conceit, forcing me back to the
drawing board, wherein I briefly considered making a Mini-golf course to fix it.
As finances got tighter, we began work on a video game compilation of party games for people to
play together called PartySparkers.
We launched a new boardgame convention called GameDiego in Spring 2023, and another GameDiego for summer, including an all-new murder mystery game called Hear/Say 4: Final Curtain.
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